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What is that thing X?

October 2019

What is not X

  • The hackneyed, cliched, fragile systems
  • Repetitive
  • Not leveraging enough (no amplification)
  • Feedback - small to none

What variables don’t change in the game

  • Character
  • Accountability
  • How selfless
  • Stick to words
  • Vision
  • Philosophy (unclutter)

So what is X:

  • Novel, untried, embracing new ways and then compounding with faith and belief
  • Keep on versioning
  • Scale up to many places (amplified)
  • Huge feedback