What is not X
- the hackneyed, cliched, fragile systems
- repetitive
- not leveraging enough ( no amplification )
- Feedback - Small to none
What variables don’t change in the game
- Character
- Accountability
- How selfless
- Stick to words
- Vision
- Philosophy (unclutter)
So what is X:
- Novel, untried, embracing new ways and then compounding with faith and belief
- Keep on versioning
- Scale up to Many places (Amplified)
- Huge feedback