What is that thing X?
October 2019
What is not X
- The hackneyed, cliched, fragile systems
- Repetitive
- Not leveraging enough (no amplification)
- Feedback - small to none
What variables don’t change in the game
- Character
- Accountability
- How selfless
- Stick to words
- Vision
- Philosophy (unclutter)
So what is X:
- Novel, untried, embracing new ways and then compounding with faith and belief
- Keep on versioning
- Scale up to many places (amplified)
- Huge feedback
